As someone whose sole experience of Doom was four minutes about three months ago, I am always on the look out for that most magical of things: the best shotgun in gaming. The one in the original Half-Life has long been the holder of this accolade, although recently it has been challenged by the steam-powered, whirring-gears contraption in Bioshock (it shoots lightning!) and Stalker’s hilariously deadly sawn-off. In Left 4 Dead, Valve have reasserted their dominance: the starting pump action shotgun is easily the best shotgun I’ve ever used in any game, ever. Technically, the auto shotgun is a more efficient zombie-killer, but it doesn’t go BOOM kchkchk BOOM, nor does your flashlight swing wildly upwards with every shot, so in terms of sheer physicality the lower-level weapon wins. And Left 4 Dead is all about physicality (actually, it’s about many things, but physicality is important, so let’s run with it). Earlier today I played through the whole of the No Mercy campaign using only dual pistols, in a misguided and ulimately unsuccessful attempt to earn an achievement*, and there’s nothing quite as awesome as whacking a zombie in the face with the butt of a pistol and then emptying a clip into their chest. They don’t just die. They stagger back, interrupted mid-sprint, twitch and spasm with every impact, and finally fall backwards. They – their bodies, at least – react exactly how they’re supposed to react. And I defy anyone not to giggle with glee the first time they headshot a leaping hunter and watch its harmless body fly past them into a wall.
Giggling with glee is a relatively common occurence in Left 4 Dead, considering it’s a game about the hopeless struggle of the last few survivors of a planet-wide outbreak of zombie rabies; I’d say its the third most common response on voice chat, after Swearing Repeatedly and Genuine Heroism. Except in Versus mode, of course, which is pretty much just one long nefarious cackle from beginning to end, at least from the Infected’s point of view. For the Survivors, it’s more about knowing that you face not only the creeping malevolence of the AI Director but also the far more overt malevolence of other human beings, and what is a pretty bloody desperate situation in the co-op campaign suddenly becomes more desperate still. The dread is mitigated, though, by the fact that you switch sides at the end of each map; Valve should take an idea from Introversion and call playing as the Infected ‘Retribution Mode’, or possibly ‘Let’s Screw Some People Over Mode’. Had a horrible time as the Survivors? Covered in Boomer vomit and Smoker saliva? Well then, you’ll be glad to know that now you’re a Hunter and it’s time to fuck them up. All of the Infected classes are like the Spy in TF2: it’s all about knowing that, somewhere in the world, someone is slapping their keyboard in frustration because of you. And that’s why you cackle.
So, just like when you spark up a spy that’s inches from backstabbing a fully-charged Medic, actually winning a map as the Survivors in Versus mode is one of the most awesome experiences in gaming. Not quite as awesome as it is to completely screw up someone’s day as the Infected, perhaps, but it’s still high on the hypothetical list. It’s the feeling of knowing that, goddamnit, not only was the horribly evil Director trying to murder us, but four random strangers were as well, and we only went and won.
However, Left 4 Dead also manages to make losing – almost winning – fun in a way few games do. You remember that bit in Nova Prospekt in Half-Life 2, where you set up the three turrets and have to hold off waves of Combine soldiers while Alyx buggers about, doing nothing much other than telling you that more are coming? You remember how utterly infuriating it was every time you died? Maybe that was just me. But Left 4 Dead puts you in that situation all the bloody time – every campaign ends with a gigantic finale where you must hold off an infinitely respawning horde of zombies, as well as dozens of boss zombies, while waiting for rescue to arrive. The No Mercy campaign finishes with a finale on the roof of a hospital, where you must survive long enough for a helicopter to come and pick you up; and the first time I played it, I was knocked off the roof by a Tank shortly before the helicopter turned up. It wasn’t annoying or frustrating at all – it was hilarious, and even more so when the rest of my team made it to the helicopter and a message appeared on screen: ‘In Memory of MaybeNextTime’. And then the credits roll.
Whoever at Valve it was that decided to wrap the whole campaign up in this action movie veneer is an absolute genius (I am getting a bit tired of thinking of everyone at Valve as a genius, but it can’t be helped when they make games like this, can it?). Going through an entire campaign with three other people is a pretty serious undertaking – it’ll usually take between forty-five minutes and an hour on Normal difficulty, and you’ll go through a lot – and to be dumped back into the lobby straight after being rescued would be horribly anti-climactic. Instead, you get this rundown of all the things you’ve done in the last hour – Hunters Killed, Damage Taken, Molotovs Thrown – in the style of the credits at the end of a film. It’s always satisfying – a campaign on Left 4 Dead is something memorable and significant, full of moments to recount at great length on a barely-viewed games blog, and to have a game actually recognise and record how many crazy-rabies victims you shot in the face is a brilliant touch; it’s like the game is saying to you “Yeah, that was awesome, wasn’t it?”. More games should do that.
The only complaint I can think of is that, it being a co-op game, Left 4 Dead becomes a lot less fun when you get lumbered with a tosser on your side. It does a good job of encouraging everyone to stay together – all of the boss zombies, even the Tank, can be easily defeated if everyone’s together, but they’re the player’s worst nightmare one on one – so if someone is forging on ahead they’ll probably end up dead soon enough, but it still can’t auto-detect when someone’s being a whiney stereotypical online egotist and get them to shut up. We can dream, I guess. Still, it’s not that big a deal – Left 4 Dead is about survival and shotguns and four friends against the horde, and at its best it’s just incredible: flames, explosions, constant gunfire, someone screaming for help over voice chat, zombies everywhere, the Director chuckling as he throws a Tank into the mix. It would be astounding if it was single player. Throw in three other people, and, even if one of them’s a bit of an idiot, it’s the best online experience to be had right now.
*Don’t worry, I wasn’t that guy, the one that ruins the game for everyone by trying to earn an achievement. “But I want to headshot the Witch!”, etc. I was playing with the bots. Also, I rule with dual pistols.






